//==============================================================================
// Poseidon_anim.txt
//==============================================================================

import weapon_defines_anim.txt


//==============================================================================
define heavenlightout
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define godglowout
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a implode ring
      }
   }
}

//==============================================================================
define godlightout
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god light Out
      }
   }
}

//==============================================================================
define Streakout
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a implode spherebirth
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define Streak
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a implode spherebirth
      }
   }
}

//==============================================================================
define godglow
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a implode ring
      }
   }
}

//==============================================================================
define godlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Arkantos god light Out
      }
   }
}

//==============================================================================
define mistbodyA
{
   set hotspot
   {
      version
      {
         Visualparticle sfx X Servant Body Spray
      }
   }
}

//==============================================================================
define mistbodyB
{
   set hotspot
   {
      version
      {
         Visualparticle sfx X Servant Body Stray
      }
   }
}


//==============================================================================
define weapon
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Trident
				ReplaceTexture infantry x trident soldier trident iron/mini poseidon trident
			}
		}
	}
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Glow
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_idleA
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					connect RightHand weapon hotspot
					ReplaceTexture scenario g odysseus map/Poseidon
         	}
         }
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryidlea
					connect RightHand weapon hotspot
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					ReplaceTexture scenario g odysseus map/Poseidon
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
               VisualGranny Ody_idleA
      	   }
         }
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visualnone Jimmy
				Connect FRONTABDOMEN heroglow hotspot
					Connect hotspot Streak hotspot			
					Connect hotspot heavenLight hotspot
					Connect hotspot godglow hotspot
					Connect FRONTABDOMEN godlight hotspot
			}
		}
	}
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_boredA
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					connect RightHand weapon hotspot
					ReplaceTexture scenario g odysseus map/Poseidon
         	}
         }
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryboreda
					connect RightHand weapon hotspot
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					ReplaceTexture scenario g odysseus map/Poseidon
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
               VisualGranny Ody_idleA
      	   }
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Scenario G Kastor_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.71 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
		connect LEFTLEG mistbodyA hotspot
		connect RIGHTLEG mistbodyA hotspot
		Connect RightHand weapon hotspot
					ReplaceTexture scenario g kastor map/Poseidon
         }
      }
   }
}


//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visualnone Jimmy
				Connect hotspot Streakout hotspot				
				Connect hotspot heavenLightout hotspot
				Connect hotspot godglowout hotspot
				Connect FRONTABDOMEN godlightout hotspot
			}
		}
	}
}
//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTLEG mistbodyA hotspot
				connect RIGHTLEG mistbodyA hotspot
            connect RightHand weapon hotspot
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
					ReplaceTexture scenario g odysseus map/Poseidon
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			containLogic
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_walkA
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					connect RightHand weapon hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
					ReplaceTexture scenario g odysseus map/Poseidon
         	}
         }
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_carry
					connect RightHand weapon hotspot
					Connect FRONTABDOMEN heroglow hotspot
					connect LEFTLEG mistbodyA hotspot
					connect RIGHTLEG mistbodyA hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
					ReplaceTexture scenario g odysseus map/Poseidon  
				}
			}
   	}
   	SetSelector 
	   {
         set hotspot
         {
            version
            {
					VisualGranny Ody_walkA
      	   }
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Ody_lookright
         version
         {
            VisualGranny Ody_lookright
         }
      }
      set hotspot
      {
         name Ody_aomsp07agree
         version
         {
            VisualGranny Ody_aomsp07agree
         }
      }
      set hotspot
      {
         name Ody_aomsp08tense
         version
         {
            VisualGranny Ody_aomsp08tense
         }
      }
		set hotspot
      {
         name Ody_aomsp09ponderone
         version
         {
            VisualGranny Ody_aomsp09ponderone
         }
      }
		set hotspot
      {
         name Ody_aomsp09pondertwo
         version
         {
            VisualGranny Ody_aomsp09pondertwo
         }
      }
		set hotspot
      {
         name Ody_gestureright
         version
         {
            VisualGranny Ody_gestureright
         }
      }
		set hotspot
      {
         name Ody_talk3sec
         version
         {
            VisualGranny Ody_talk3sec
         }
      }
		set hotspot
      {
         name Ody_talk4sec
         version
         {
            VisualGranny Ody_talk4sec
         }
      }
		set hotspot
      {
         name Ody_talk5sec
         version
         {
            VisualGranny Ody_talk5sec
         }
      }
		set hotspot
      {
         name Ody_Scen7AsDoesYours
         version
         {
            VisualGranny Ody_Scen7AsDoesYours
         }
      }
		set hotspot
      {
         name Ody_aomsp09GiantHorse
         version
         {
            VisualGranny Ody_aomsp09GiantHorse
         }
      }
		set hotspot
      {
         name Ody_aomsp09wecandothis
         version
         {
            VisualGranny Ody_aomsp09wecandothis
         }
      }
		set hotspot
      {
         name Ody_lookrightHold
         version
         {
            VisualGranny Ody_lookrightHold
         }
      }
		set hotspot
      {
         name Ody_aomsp92Ioklos
         version
         {
            VisualGranny Ody_aomsp92Ioklos
         }
      }
		set hotspot
      {
         name Ody_aomsp92RepairBoats
         version
         {
            VisualGranny Ody_aomsp92RepairBoats
         }
      }
		set hotspot
      {
         name Ody_aomsp92wheretonow
         version
         {
            VisualGranny Ody_aomsp92wheretonow
         }
      }
		set hotspot
      {
         name Ody_aomsp92iwontbefarbehind
         version
         {
            VisualGranny Ody_aomsp92iwontbefarbehind
         }
      }
		set hotspot
      {
         name Ody_aomsp242thanks
         version
         {
            VisualGranny Ody_aomsp242thanks
         }
      }
		set hotspot
      {
         name Ody_cine332wellthe
         version
         {
            VisualGranny Ody_cine332wellthe
         }
      }
		set hotspot
      {
         name Ody_cine332afine
         version
         {
            VisualGranny Ody_cine332afine
         }
      }
		set hotspot
      {
         name Ody_cine332iwas
         version
         {
            VisualGranny Ody_cine332iwas
         }
      }
		set hotspot
      {
         name Ody_aomsp09AjaxFunny
         version
         {
            VisualGranny Ody_aomsp09AjaxFunny
         }
      }
   }
}